Designs for LearningGoing to school in World of Warcraft. Observations from a trial programme using off-the-shelf computer games as learning tools in secondary education - av Mats Wiklund & Love Ekenberg, Stockholm University, Sweden | Artikelns titel: | The Design of the Reader in Educational Settings | | Författare: | Mats Wiklund & Love Ekenberg, Stockholm University, Sweden | | Publicerad i: | Designs for Learning | | Nr, årgång: | Volume 2 Number 1 June 2009 | | Tidskriften knuten till: | Stockholms universitet | |
Länk till artikeln/tidskriften Tidskriftens hemsida med mer informationAbstract: The use of commercial, off-the-shelf computer games as teaching tools is an interesting
possibility, but one that may alter the teacher’s role. Unlike specially adapted, gamelike
educational software, students’ attitudes toward the learning potential of computer
games may be very different in the presence or absence of an accompanying teacher. The
purpose of this work is to investigate whether commercial, unmodified computer games
have potential as a tool for learning enhancement, whether varying properties of game
genres have an impact on study results, and how the students perceive the teachers role
in a learning environment using computer games. Twenty-one students, all of them
participants in a longer-term trial programme in game-based education, were interviewed
concerning their perceptions of the learning environment, their preferred game
genres, and the outcome of their studies. Our findings show that this form of learning
results in significantly increased knowledge. It also appears that accompanying
teacher activities are important, especially when successfully linked to in-game activities.
|